The Saint Seiya Swordsman: The Gold Standard for Touken Ranbu
Some think he looks like Aries Mu from Saint Seiya, some just think he’s pretty, but once he’s done attacking all you will think is “How did he get so big so fast??”
Golden boys:

G0 Hachisuke Kotetsu– OverDress Starter, but in golden armor!

G1 Hachisuke Kotetsu–
[ACT](VC)1/Turn:COST [Soul Blast (1) & reveal two cards from your ride deck with “Hachisuka Kotetsu” in their card names], choose a card from your drop, and put it into your hand.[CONT](RC):During your turn, this unit gets [Power]+2000.
Not a bad card all in all, considering that if you run this Ride-line, you will always have 2 cards left in the ride deck to reveal, which means that no matter what you discard to ride this turn you will always get that card back, making it essentially a free ride!

[CONT](RC):During your turn, this unit gets [Power]+2000.
Deck thinning is Deck winning, I always say! Its nice to filter cars out of your deck, and Urashima is a 10k booster always so its really not a bad way to grab a nice swing on grade 2 turn!

Pretty good passive vanguard skill! Not only do all front row rears get +5k during both ours and our opponents turns, but any rearguard in the back row gets boost! This makes for some seriously big columns!
My friends are my power! The supporting cast:

Starting things off with the card that the Ride-line tutors: Urashima Kotetsu!
[CONT](RC):If you have another unit in the same column as this unit, this unit gets [Power]+5000. (Also active during your opponent’s turn)Again, not a bad card to have for the grade 2 line, also it helps to have your field filled before your grade 3 turn.

Shokudaikiri Mitsutada– [AUTO]:When this unit is placed on (RC) from hand, if your opponent’s vanguard is grade 3 or greater, COST [Counter Blast (1)], and all of your front row units get [Power]+5000 until end of turn.
[AUTO](RC):When this unit’s attack hits a vanguard, COST [Soul Blast (1)], choose one of your opponent’s front row rear-guards, and retire it.
Seeing how the main ride-line strategy doesn’t use any resources, its a perfect opportunity to run Shokudaikiri, adding more power to the front row and an on hit pressure its a nice and needed stratagem!

Monoyoshi Sadamune– [AUTO]:When this unit is placed on (RC) from hand, if your opponent’s vanguard is grade 3 or greater, COST [Counter Blast (1)], and all of your front row units get [Power]+5000 until end of turn.
[AUTO](RC):When this unit’s attack hits a vanguard, COST [Soul Blast (1)], choose one of your opponent’s front row rear-guards, and retire it.
If I have said it once, I will say it 9001 more times. This card is a massive staple to Touken Ranbu and should be run in pretty much all Touken Ranbu decks. Turning 2-to-passes into 1-to-passes is literally impossible to turn down. Cutting the amount of triggers you need to pass is the best and strongest part of Touken Ranbu.

Jiroutachi– CONT:During your turn, if “Taroutachi” is on your (RC), this unit gets [Power]+10000.
An awesome first part of the major duo in the deck! just a solid +10k to himself if Taroutachi is on the field is an awesome way to make huge columns! especially using either part of the -Tachi duo to boost with Hachisukes VG Skill!

Taroutachi– [CONT](RC):During your turn, if “Jiroutachi” is on your (RC), this unit gets [Power]+10000.
The second (but just as important) part of the -Tachi duo! It’s just the same effect but in reverse, meaning either way you slice it (badumtss) you will have a great booster!

Shishiou– [CONT](RC):This unit cannot be chosen by your opponent’s card effects.
[AUTO](RC):When your vanguard’s attack hits, COST [Counter Blast (1) & Soul Blast (1)], draw a card, and this unit gets [Power]+5000 until end of turn.
First off, Prison protection. Nice. Secondly: Like I said with Shokudaikiri, the deck doesn’t use many resources, so being able to turn a vanguard hit into a draw and an extra 5k is pretty sweet. With how big your columns get you might find out that your Vanguard hits more often than you think!

Izuminokami Kanesada– [AUTO](RC):When this unit attacks while boosted, COST [Counter Blast (1)], until end of that battle, this unit gets [Power]+5000, and if it was boosted by “Horikawa Kunihiro”, when your opponent would call cards from their hand, they must call two or more at the same time.
This small engine is a nice power package as with Izu here, you can guard restrict the opponent with Horikawa boosting him. With all the other power boosts the deck gives you can’t go wrong choosing this mini engine!

Horikawa Kunihiro– [AUTO](RC):When this unit boosts a <Touken Danshi – Uchigatana>, COST [Soul Blast (1) & discard a card from your hand], draw a card, and if it boosted “Izuminokami Kanesada”, this unit gets [Power]+5000 until end of turn.
The second card in the mini engine, which allows you to filter your hand and add additional power to your Izu making it harder to want to guard against!

Mikazuki Munechika– [AUTO](RC)1/Turn:When this unit attacks, perform all of the following according to the number of cards in your damage zone.
•3 or more cards – This unit gets [Power]+5000 until end of turn.
•4 or more cards – Look at the top card of your deck, and put it on the top or bottom of your deck.
•5 or more cards – COST [Counter Blast (1) & Soul Blast (1)], and [Stand] this unit.
Multi-attack is always nice, especially when the second attack has a MASSIVE power boost!
The Winning Image:

Optionally you can switch out Mikazuki and Jiroutachi for Horikawa and Izuminokami.
The Group chat:

This is a pretty good starting place for this deck, adding in more front triggers for more shield because of the increased amount of grade 3 units and to make bigger columns!! You can swap Shishiou and Monoyoshi with Izu and Horikawa to put the restricting engine in as well!
Overview
This deck is super shiny and the shinier you get, the more powerful the deck gets! Of course there are plenty of cards in the Touken Ranbu cast, so you can experiment with different adornments to this shiny golden boy! TLDR: Swing big and Smash Face!
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